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Architecture of video game worlds. The level is passed! Vazhenich M., Kozlov A.V., Volotsky V.A.

$31.00
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Characteristics
A country
Russia
Age
From 12 years
Author
The team of authors
Number of pages
384
The year of publishing
2022
...

Why do video game worlds carry for many hours? What design elements can tell about the structure of the world more than the plot of the game? What does Cyberpunk 2077 and Dragon Age II have in common?

In the book “Architecture of Video Grand -Great Worlds”, the authors study these issues through the prism of architecture: how does it affect the development of games, why in some worlds we want to stay longer, while others, while others Leave it as soon as possible.

The first thing you can see by starting the game is the surrounding space. To build it correctly, you need to have observation, understanding of human life and a wide horizons, because what delivers convenience and comfort in real life, may not work in virtual space. But even in this case, the developers always find a way to surprise the player.

Architect Maria Vazhenich in collaboration with the developer Artemy Kozlov and researcher K. K. will help to understand why architecture is so important for video games.

The book will be interesting to those who want to learn more about video games, and those who are looking for new tools and techniques, creating their games.

as an additional material, a digital album with screenshots of games is attached to the book, which can be seen using QR codes located at the beginning of each chapter.

Characteristics
A country Russia
Age From 12 years
Author The team of authors
Number of pages 384
The year of publishing 2022
Type of art Applied
Type of cover Hard cover
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