Character design. Concept art for comics, video games and animations
If you are a novice artist and think about a career in the video game industry, animation or commercial illustrations, this book will become your simulator to create bright and distinctive character characters. Eight successful artists, using the example of their works, will show all the key aspects of the creation of the character - from working out ideas and sketches to choosing poses, gestures and color palette. Focusing on the described stages, you can realize your own bold ideas, whether it is the stylization of the animal, the creation of an anthropomorphic character or the design of characters in various stylistic manners. Tips are applicable to both digital and traditional graphics. Introductory articles for the book were written by the teachers of Smirnov School, three Russian Super Professions of the CG industry: the artist of the characters Julia Pishtar, the Bark-Bark Studio concept designer Evgeny Rudakov, the concept of the artist, the art director of OWLCAT GAMES, Alexander Trufanov.
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Ivan Smirnov. Concept artist, illustrator, art director. The most famous teacher of CG-Disciplines in the CIS. He trained more than one and a half thousand people, many of whom are now leading specialists of the gaming industry. The founder of the Smirnov School school, the author and teacher of such areas as “Concept Art of the characters”, “Concepts of the environment”, “Fundamentals of the CG-RISUK”, “Commercial CG-illustration”. For consultations on the work of the art department, both large companies and indie developers turn to Ivan.
| Characteristics | |
| A country | Russia |
| Age | From 16 years old |
| Author | Smirnov Ivan |
| Number of pages | 272 |
| The year of publishing | 2022 |
| Type of cover | Hard cover |
| Type of paper | Crossed |
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