Errors of video games developers. From idea to failure. Gris S.
Instructions for preventing common errors in the development of video games.
How to soberly evaluate your project?
What prevents him from correctly planning your work?
What psychological features of players should take into account?
The creation of a video game is a special art. The developer tool is not a computer, not game engines, but the brain and power of imagination. Thanks to the latter, you can create a masterpiece or bring everything to full fiasco. The book “errors of video games developers: from idea to failure” will explain how to avoid the most common mistakes, teach him how to correctly analyze the chosen direction, clearly evaluate his strength and not lower his hands on his way to his goal.
Glory Gris is a developer -Dinochka, creator Fearmonium, Catmaze and Reflection of Mine. He went from freelancer to the organizer of his own video game publishing house. His first book “Make a video game alone and do not go crazy” has become very popular among readers. Being a master of psychology and a curator of many teams that make video games, the author will consider the problems of developers taking into account the characteristics of human thinking and talk about unobvious ways of influencing the player.
| Characteristics | |
| A country | Russia |
| Age | From 12 years |
| Author | Gris Glory |
| Number of pages | 320 |
| The year of publishing | 2023 |
| Type of cover | Hard cover |
| Type of paper | Offset chubby 65 kama |
There are no reviews for this product.