Gamdesign. Success for the best computer games from Super Mario and Doom to Assassin’s Creed
What is a game design? This is not a code, graphics or sound. This is not the creation of characters or coloring the game field. Game design is a dream simulator, a set of rules thanks to which the game comes to life. How to create a game that will be loved, from which they cannot break away? The famous game designer Taulin Sylvester, on the example of cases from the most popular games, tells how to combine emotions and impressions, game mechanics and motivation of players. Get acquainted with the principles of design used by the leading studios of the world.
- Create a game mechanics that evokes emotions and ensures diversity.
- Find out how to combine the plot and interactivity.
- Use interactions that will make the players penetrate each other “into the head.”
- Enter the rewards.
- Plan, test and analyze the game design sequentially, and do not try to solve everything In advance.
- Find out how the positioning of the game in the market affects the game design.
Testan Sylvester has been gaming for more than 15 years. During this time, he managed to work both on indie projects and on the studio blockbuster Bioshock Infinite, but he is most known thanks to Rimworld.
| Characteristics | |
| A country | Russia |
| Age | From 16 years old |
| Author | Taulin Sylvester |
| Kit | No |
| Number of pages | 448 |
| The year of publishing | 2020 |
| Type of cover | Soft binding |
There are no reviews for this product.