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Game and peace. Pimenov M., Antonikov E.

$111.23
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Characteristics
A country
Russia
Age
From 16 years old
Author
Antonikov Evgeny
Number of pages
300
The year of publishing
2022
...

The game industry managed to go a long way - from the first games on computers the size of the whole floor of the university and with a handful of pixels on the screens to large -scale AAA and multi -user games with amazing graphics. Garriot Meyer, Van Kanegem, Newel, Kalinski, Karmak, Arakava, Bushnell, Hauser brothers, Kodzima and many more figures at different times committed what seemed miracles to many, and now became part of our lives.

according to Compared to the musical and film industry, the video game industry is much younger, but today its turnover significantly exceeds TV, films and music combined, and the number of players in the world is several billion. Video games had a huge impact on our society, made an outstanding contribution to the cultural heritage and became an integral part of modern pop culture not only among young people, but also among older people. Video games found their grateful players in all corners of the world.

“Game and Peace” - this is a guide to the story of how virtual worlds became our reality, how they could influence us, about the formation of studios and creators who who were able to did it possible.

Characteristics
A country Russia
Age From 16 years old
Author Antonikov Evgeny
Number of pages 300
The year of publishing 2022
Type of cover Hard cover
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