Game balance. The exact science of game design. Romero B., Schreiber Ya.
$108.10
In Stock
Characteristics
A country
Russia
Author
Romero Brand
Number of pages
832
The year of publishing
2024
Type of cover
Soft binding
In the field of gaming design, balancing is a kind of black magic. This process allows the game designer to make the game honest with the players and provide them with just the degree of complexity that makes the process fascinating and quite hardcore, preventing the game from becoming too predictable. This requires the simultaneous use of mathematics, psychology, and sometimes knowledge from other areas, such as economics and games theory.
| Characteristics | |
| A country | Russia |
| Author | Romero Brand |
| Number of pages | 832 |
| The year of publishing | 2024 |
| Type of cover | Soft binding |
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