Game engine. Programming and internal device. Jason G.
$120.19
In Stock
Characteristics
A country
Russia
Author
Gregory Jason
Kit
No
Number of pages
1136
The year of publishing
2021
Jason Gregory’s book is not accidentally a bestseller. Twenty years of the author’s work on first -class games in Midway, Electronic Arts and Naughty Dog allow you to share knowledge about the theory and practice of developing software for the game engine. Game programming is a complex and huge topic covering many questions. The border between the game engine and the game is blurred. In this book, the main attention is paid to the engine, the main low -level systems, conflict resolution systems, physics simulations, character animation, audio, as well as the basic layer of gameplay, including the object of the game, the editor of the world, the system of events and scripting.
| Characteristics | |
| A country | Russia |
| Author | Gregory Jason |
| Kit | No |
| Number of pages | 1136 |
| The year of publishing | 2021 |
| Type of cover | Hard cover |
| Type of paper | Offset |
Write a review
There are no reviews for this product.