Handbook of the Unity Developer. All that is needed is at hand. Larkovich S.N.
The directory discusses all the main aspects for working with Unity (one of the most popular, modern and affordable game engines): assets, interface, gameplay, graphics, physics, sound, creating a menu, animation and navigation. The reference structure allows you to quickly find the necessary information, receive examples of using certain unity elements.
You will learn: about two- and three-dimensional projects; how to use assets; We will study the Unity interface in detail; how to work with components to create game objects and scenes; how are 3D and 2D-physical in Unity is different; Let's work with sound and sound design.
Separately consider: the transformation of objects; cameras and their properties; light sources and lighting geometry; Features of materials, textures and shaders; creating landscape and game menu; How to use animation and how to configure navigation in the game.
This book will be useful to everyone who wants to master or already masters Unity will help you more confidently working with Unity and quickly receive information that will always be at hand.
| Characteristics | |
| A country | Russia |
| Age | From 12 years |
| Author | Larkovich Sergey Nikolaevich |
| Number of pages | 432 |
| The year of publishing | 2024 |
| Type of cover | Soft binding |
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