Our game. Story. Business. Possibilities. 4th edition, updated and supplemented. Pimenov M., Tokarev P.
In 2018, the first edition of the book saw the light. Since then, a lot has changed: the game industry is constantly developing, new projects are coming out, new platforms and groups appear that are ready to conquer the world arena. Thanks to this book, many learned about domestic video games, about the history of the industry, and there are those who decided to join it. A few years ago, none of us could imagine that the release of a book about the history of the domestic game industry himself will become her important milestone, and its appearance on the shelves will cause the figures of our “Gamera” the desire to share their experience and knowledge on the pages of our own books. And that the story of the “our game” itself is actually just beginning. Here is the fourth publication of a book about games that are still in hearing in Russia and the CIS: some still remember with nostalgia, and some play millions of gamers around the world. One way or another, they all continue to inspire many of us to create new worlds.
| Characteristics | |
| A country | Russia |
| Age | From 16 years old |
| Author | Tokarev Pavel Sergeevich |
| Kit | No |
| Number of pages | 428 |
| The year of publishing | 2022 |
| Type of cover | Hard cover |
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