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Poteming, Overwatch, ESports. As teenagers, billionaires and entrepreneurs create the future

$42.48
In Stock
Characteristics
A country
Russia
Age
From 16 years old
Author
Murhead Austin
Kit
No
Number of pages
240
...

The fascinating story of the first hand about the project of the largest in the history of the professional e -sports league and about the race for its main prize - a million dollars.

Welcome to the world of computer games, where the struggle goes for a lot of money. The characters here are adolescents, billionaires who own sports teams, and famous entrepreneurs: they all seek to understand and conquer this rapidly developing world of entertainment of the future. The book transfers the reader to the center of the e -sports revolution, giving the opportunity to plunge in the life of players and “agents of influence” of the game world. This is an ironic and full of unexpected turns the narrative on the rise of professional gaming and the e -sports industry.

Austin Murhead, the avid, an avid computer lover, whose attention was paid to the Overwatch (OWL) league: it is no coincidence that sports magnates Robert Kraft, Stan Kronka and Jeff Wilpon laid out $ 20 million to participate in it. While the author is studying the life of the League, OWL before our eyes makes e -sports one of the most popular entertainment of the American audience, concluding contracts for television broadcasting with ABC and ESPN, completely filling out the NBA stadiums during their matches and simultaneously forming a new type of young professional athletes.

Carefully following the two leading teams of the League, San Francisco Shock and London Spitfire, on their way to success in the first season of the League, Murhead reveals the backstage of cytakers for us - exhausting training and Spartan living conditions of the most popular players of the tournament. In addition to houses in which gamers live and train, as well as competitions in which they hone their skills, the author leads the reader to the Averwatch developer Blizzard Entertainment, where businessmen who dream of making money on youth culture invest in new e -sports franchises dollars.

This is an exciting story about gaming superstars and a look into the future of sports and entertainment.

for whom this book:

For all fans of the game Overwatch.

For those who want to penetrate the backstage of e -sports. A fascinating story of first hand about the project of the largest in the history of the professional e -sports league and about the race for its main prize - a million dollars.

Welcome to the world of computer games, where the struggle goes for a lot of money. The characters here are adolescents, billionaires who own sports teams, and famous entrepreneurs: they all seek to understand and conquer this rapidly developing world of entertainment of the future. The book transfers the reader to the center of the e -sports revolution, giving the opportunity to plunge in the life of players and “agents of influence” of the game world. This is an ironic and full of unexpected turns the narrative on the rise of professional gaming and the e -sports industry.

Austin Murhead, the avid, an avid computer lover, whose attention was paid to the Overwatch (OWL) league: it is no coincidence that sports magnates Robert Kraft, Stan Kronka and Jeff Wilpon laid out $ 20 million to participate in it. While the author is studying the life of the League, OWL before our eyes makes e -sports one of the most popular entertainment of the American audience, concluding contracts for television broadcasting with ABC and ESPN, completely filling out the NBA stadiums during their matches and simultaneously forming a new type of young professional athletes.

Carefully following the two leading teams of the League, San Francisco Shock and London Spitfire, on their way to success in the first season of the League, Murhead reveals the backstage of cytakers for us - exhausting training and Spartan living conditions of the most popular players of the tournament. In addition to houses in which gamers live and train, as well as competitions in which they hone their skills, the author leads the reader to the Averwatch developer Blizzard Entertainment, where businessmen who dream of making money on youth culture invest in new e -sports franchises dollars.

This is an exciting story about gaming superstars and a look into the future of sports and entertainment.

for whom this book:

For all fans of the game Overwatch.

For those who want to penetrate the backstage of e -sports.

Characteristics
A country Russia
Age From 16 years old
Author Murhead Austin
Kit No
Number of pages 240
The year of publishing 2021
Type of cover Hard cover
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