Practical manual Blender 3.0 for amateurs and professionals. Modeling, animation, VFX, video editing. Hass F.
Blender 3.0 is one of the best free packages of three -dimensional graphics and animation today. Currently, it is successfully used by artists, designers, directors and game programmers, is actively developing in the film production industry, as well as to create various special effects. The third version of the Blender editor in its instruments and usability has approached, and for some, programs such as 3DS MAX, 3DS MAYA and ZBRESH.
This practical manual will help you quickly and effectively master the latest version of Blender 3.0. The main emphasis is placed on polygonal modeling, the use of addons, nodes and shaders, simulation of physics, animation, video editing, special effects and VFX.
The book is intended for a wide range of potential users: modellers, zD-designers, artists-ZD- Animators, students of specialized universities, as well as 3D specialists who want to quickly master Blender 3.0. And, of course, the book is addressed to ordinary readers, who first decided to try their forces in three-dimensional modeling and animation.
If the material of this book seems difficult for you, or you just started to study the Blender graphic editor, I recommend that you pay attention to the textbook- Tutorial Maria Serova by ZD graphics and modeling in Blender, in which the emphasis is on the interface and the basic tools of the novice ZD artist.
| Characteristics | |
| A country | Russia |
| Author | Hess Felicia |
| Number of pages | 300 |
| The year of publishing | 2023 |
| Type of cover | Soft binding |
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