Programming games in Roblox Studio. Book 2 Tomorrow School. Serov N.E.
The second book discusses the comprehensive aspects of the creation of gameplay in the Roblox Studio game engine. Methods of visualization of the atmosphere, natural phenomena and effects, solid -state modeling of complex objects and devices are shown.
The mechanic and physicist of the game engine is dismantled in practical examples.
Young reader will create a Ferris wheel and a simulator of a mechanical watch on a servo drive, launch a rocket into space, programs artillery and laser weapons. And with examples of creating logical players, it pumps its algorithmic skills.
After completing practical tasks related to the action of gravity and strength fields, the flight of the ball along the ballistic trajectory, programming of controlled objects from real life (car, tank, aircraft), future programmers will understand the significance and relevance of school mathematics and physics.
The book is a simple and deep textbook of a tutorial.
Learn at home!
| Characteristics | |
| A country | Russia |
| Age | From 12 years |
| Author | Serov Nikolay Evgenievich |
| Kit | No |
| Number of pages | 304 |
| The year of publishing | 2021 |
| Type of cover | Soft binding |
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