Psychoanalysis based on the characters of the video game. For Non -Sihoanalysts. Petrishin D.V.
One of the important components of any video game is its characters. Interaction with them immerses us in an unusual atmosphere. How is an animated pixel set capable of this?
In every fictional hero, a real person guesses - with his emotions, anxiety, facial expressions, and the problems of video heroes are not so invented. This is what Denis Petrishin, a practitioner psychologist, creator of the PSYCASE channel and the author of materials for the video channel TV channel TVG, will tell. This time, his clients are characters of popular computer games. He signs the favorites of tens of thousands of players on unconscious pixels in the best traditions of Sigmund Freud, looking much deeper than we are used to.
after reading this book, you will probably see in yourself and those around you have not even thought about before. It will be useful to professional psychologists and those who want to understand how to create memorable characters.
| Characteristics | |
| A country | Russia |
| Age | From 12 years |
| Author | Petrishin Denis Vitalievich |
| Number of pages | 304 |
| The year of publishing | 2022 |
| Type of cover | Hard cover |
| View | Popular psychology |
There are no reviews for this product.