In the forest a real commotion! The beasts began to disappear, and they are lost in conjectures who could be a thief. Forest residents gathered together to find out who was ugly in the forest.
Preparation for the game
for the presenter Prepare the paper and pen. All players sit in the circle so that they do not come into contact with each other. Take cards according to the number of players according to the table. Let all the players discuss the roles of each character. So the participants will know what to do when this or that card gets. When drawing up the game deck, choose for yourself what forest residents and thieves you will use: with abilities (sheriff, watchman, cunning) without ( Forest residents and thieves). If one of the characters does not participate in the game, miss the points of the instructions related to them. Attention: more roles in the game than masks. This is done so that you have the opportunity to choose the characters or increase the number of players. If not everyone has enough masks, take your blindfolds and agree with other players what animals you will be. Mix all the cards except the “Night Watchman” card, and distribute one one each for each player. Participants look at their cards, but do not show them to the rest. The player with the presenter’s card becomes him and opens his card. The rest of the participants remember their roles. The presenter takes the paper, handle and the “Night Watchman” card. His task is to play the game and make sure that there are no disputes and quarrels. You can immediately give the card a card to the adult and not mix it with the rest of the cards. The presenter makes sure that the players, except for the thieves, do not learn about each other's roles. It does not belong to any of the teams and should not tell other players. all participants are distributed by the mask. Each player must cover his face with a mask so that nothing is visible. The game is divided by nights and days. At night, thieves rob the inhabitants of the forest, and in the afternoon all the animals will choose who to drive out of the forest.
At night, thieves should act carefully and try not to make sounds. They can show a finger, nod or shine their heads.
How to play
night first
On the first night they do not rob anyone. This night is needed so that the host finds out to whom and what roles got, and the thieves met among themselves.
The presenter asks the players to raise and lower his hand in this order: the watchman, the sheriff, the assistant sheriff, the defender. Then the host makes notes in his records opposite the relevant players. After that The thieves on the command of the host take off the masks, look at each other and put them on again. Next, the host celebrates the remaining players. The host should not show anyone his notes! They are needed only for his convenience. day the first
When the day comes, all the little animals take off their masks.
The presenter announces: “Nothing happened last night... But this does not mean that no one will rob the next one. You need to choose who you trust the least, and drive him out of the forest. ” After that, the presenter in turn gives the floor to each of the animals. The speaker must choose a suspicious, in his opinion, participant and tell why he decided so. After each beast expresses his opinion, the presenter declares a vote. He takes turns calling the players, and the participants raise or do not raise their hands. Each player can vote only once a day! , a participant for which the majority voted, opens his card and leaves the game. But if you mistakenly kicked out an ordinary forest animal, luck on the side of the thieves.Night Second
Night is coming. After the words of the leader, the “forest falls asleep” players put on masks. Then the host takes turns causing animals that remained in the game. At first the host says: “The watchman wakes up,” and asks to remove the watchman's mask. The watchman must point out the participant whom he wants to protect that night, and put on the mask again. After that, the presenter puts his “Night Watchmaker” in front of the player chosen by the player. They cannot rob a player with this card. The sheriff opens his face and points to the player whose belonging to the team he wants to check. If the audited player is an ordinary beast, the presenter nods. And shakes his head, if the player is a thief. Remember: if the sheriff pointed to a cunning, the presenter is obliged to nod and not give the truth. only if the sheriff leaves the game, Call an assistant sheriff. He performs the same functions. The presenter further says: "The defender wakes up." The defender enters the game and chooses who cannot be expelled on the vote of the next day. The host must remember or record this information. The defender “falls asleep” and puts on the mask again. After that, the host calls the thieves, the cunning wakes up with them. They take off the masks and silently choose the beast that they will rob. thieves cannot rob each other or a player, next to which the protective card lies. Close faces with masks, and the presenter announces the onset of the day. Day of the second
everyone removes masks when the host says: "The forest wakes up." He announces what happened at night: who was guarded, who was protected, and whom they robbed. The player who was robbed, leaves the game. It is impossible to vote against the player for whom the defender stood up. The “Night Watchman” card returns to the host. The game continues with the alternations of days and nights according to the rules until one of the teams wins. who won
- If there are no thieves and cunning people among the forest inhabitants, they win.
- The thieves win when there are as many or more than the rest of the participants.
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