Computer science. Grade 3. Textbook. Part 2. Pavlov D.I.
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The educational publication is part of the educational and methodological kit in computer science for grades 2–4, which also includes an approximate working program, electronic form, and workbooks. It can be used both in computer science lessons and in extracurricular activities.
ensures the achievement of the subject results of the subject area “Mathematics and Informatics”:
- mastering the basics of logical and algorithmic thinking;
- the ability to work with tables, diagrams, graphs and diagrams;
- the ability to represent, analyze and interpret the data;
- the acquisition of initial ideas about computer literacy.
contributes to the formation of meta -subject results: the development of ways to solve problems of a creative and search nature, mastering logical actions, the ability to solve communicative and cognitive problems using ICT. Work in the instrumental environments Kodu Game Lab and Scratch, which can be downloaded for free from the links https: // www. Microsoft. COM/RU-RU/SoftMicrosoft/Kodu. ASPX and https: // scratch. MIT. EDU/Scratch2Download/
The textbook complies with the Federal State Educational Standard for Primary General Education and the approximate basic educational program of primary general education.
| Characteristics | |
| A country | Russia |
| Author | Pavlov Dmitry Igorevich |
| Classroom | 3 |
| Compliance with the standard (GEF) | Yes |
| For children with disabilities | No |
| Kit | No |
| Number of pages | 128 |
| School subject | Computer science |
| The year of publishing | 2022 |
| Type of cover | Hard cover |
| Type of manual | Textbooks |
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