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The board economic game Monopoly "Magic Adventures", 2-4 players, 7+

Product Code: 4505535
$37.37
In Stock
Characteristics
A country
China
Age
From 3 years
Genre of the game
Economic
The number of players
2 - 4
The time of the game
Not limited
...

become a great magician and get as many rewards as possible. The one who will end with money and awards will lose.

Preparation for the game

each participant in the game chooses a heap of a favorite color and puts it on the Start cage. Small chips of the same color also need to be taken in your reserve.

Before the start of the game, each participant is issued banknotes:

  • 9 bills with a face value 100;
  • 4 bills with a face value of 200;
  • 1 bill with a face value of 500.

It is important to put the rest of the money in large compartments on the game field. 1 of the players takes on the role of a magic banker and is responsible for money during the game.

Each player can choose a compartment for storing a personal bank. In order not to confuse the banks of the players, you can put a small chip of your color in the compartment.

 How to play

The 1st player twists the roulette arrow No. 1 and goes for the number of fields that corresponds to the resulting figure.

If the chip has come to the following fields:

  • "reward". The player can purchase it by paying the indicated amount. After you need to put your small chip on the purchased cell.
  • “Pay” or “Get”. Pay for a particular service for a magic bank and get it there.
  • “Twist the roulette”. It is necessary to rotate the arrow on roulette No. 2 and fulfill what she indicated. We need to return to the beginning of the game.
  • "Magic cabinet". The player was not lucky and needs to rotate roulette No. 1, but look at the result of the outer field. If the magic has been able to do it, the player costs a fine of 30, and in his next move can go again. If magic did not succeed, then the player pays 30, but in his next move turns the roulette again.
  • “Wheel of Fortune”. The player whose chip stood on this sector invites any active player to test his magical abilities. They take turns twisting roulette No. 1. whose figure is larger, he pays his opponent 20.
  • “Walk twice”. The player can make 2 strokes in a row in his course.

After the 1st player made his first move, the next player enters the game. And acts according to the same rules.

If the player’s chip settled on the award that another player acquired, then he must pay him the amount indicated on the cell in the column of the sum.

Each time, as soon as the player passes through the Start cage or returns to it from the “Return” cage, he receives 200 from the magic bank, except for the 1st move.

Starting from the 2nd circle, the player can increase the significance of his reward. If he re -standing on a cage with his reward, he can make an additional payment to the common magic bank and build a house there. To do this, a small chip needs to be replaced with a house of the same color. After that, another player who risen on a cage with a house will pay a large amount.

Useful

on the 2nd side of the field there are cells. Each player before starting the game can choose a track for himself and duplicate his rewards with small chips. This gives a visual understanding of the acquired awards, and at the end of the game this accelerates the process of determining the winner.

So the situation
  • each player can increase the value of no more than 5 of his awards. That is, put his own houses.
  • If the player has the end of the money, he can start selling his awards. In the common magic bank - for half the market price. Another player - by agreement.
  • You can also take loans: in a common magic bank - the amount of no more than half of the cost of their awards. Other players - by agreement.

The one who has the most awards and money wins!

Characteristics
A country China
Age From 3 years
Genre of the game Economic
The number of players 2 - 4
The time of the game Not limited
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Tags: Games (holidays), games for the holiday (holidays), economic games for the whole family (holidays), economic games (children's goods)